Wednesday, August 18, 2010

3 Mejores videojuegos y 3 Peores

TRES MEJORES VIDEOJUEGOS
1-Half Life (1998)
When it was first released in 1998, gamers knew that Half-Life was going to be a great game. At the time, however, we had no idea that it would change the first-person shooter genre forever. In an era when the world of shooters was dominated by online titles such as Quake II, Half-Life offered gamers an amazing story-based experience. Playing as Gordon Freeman, Half-Life felt more like taking the lead role in a well-written action movie. If not for Half-Life, one could say that we wouldn't have had other great story-based shooters, such as Medal of Honor and Call of Duty.

2-Starcraft (1998)
Often compared to the various Warcraft and Command and Conquer titles that preceded it, Starcraft had some pretty large anticipatory shoes to fill. While the debate raged as to whether Starcraft was the best real-time strategy (RTS) title up to that time, the fact remained that with Starcraft, Blizzard did a great job of sticking to the RTS formula that was heralded in by Warcraft and Command and Conquer. With a great multiplayer mode, Starcraft's single player (or campaign) mode was both long and compelling. Players could choose from one of three races: the insectlike Zerg, the interstellar "everymen" Terrans, and the high-tech Protoss. The gameplay itself was so addictive that players often played the game through three times just to experience it from the perspective of all three races.

3.-Sims (2000)
Released in 2000, The Sims, created by Maxis, took the gaming world by storm. Having experienced success with the various Sim City titles, The Sims was unique: rather than managing cities, players got to manage the lives of their onscreen counterparts--everything from bathroom breaks to waking up and going to work. While this sounds like torture to many of us, the game was extremely successful. Popular among women gamers, The Sims spawned a veritable deluge of offshoots.

TRES PEORES

1.- The Extra-Terrestrial 1982

About a third of the people I quizzed came up with this title almost instantly, and it's not hard to see why. No matter how you rate it, E.T. was a misbegotten product that deserved to be buried. (And, as things turned out, it was. More on that in a minute.)

How, you may wonder, does someone screw up the one-two punch of the year's most popular movie and the number one video game console? Through a combination of poor planning and unbridled optimism. Warner Communications, then Atari's parent company, sealed the deal to make a video game adaptation of the blockbuster movie in the summer of 1982, aiming to have the cartridge out for the Christmas shopping season. (Remember the TV ad, with E.T. in a Santa outfit? No? You can refresh your memory.) The result was a severely compressed development schedule, giving programmer Howard Scott Warshaw a mere five weeks to pull the game together.


2.-Super Columbine Massacre RPG (2005)

Do violent video games inspire horrific, violent acts in the real world? No one really knows for sure. Do horrific, violent acts in the real world inspire violent video games? Absolutely.

One of the most recent, Super Columbine Massacre RPG (or SCMRPG), re-created Eric Harris and Dylan Klebold's 1999 massacre at Columbine High School in Littleton, Colorado, from the perspective of the two disturbed teenagers. Deriving the game's content largely from video footage of the events, the pair's diaries, and quotes from various media figures, creator Danny Ledonne strove for a certain level of verisimilitude--though the part of the game where Harris and Klebold find themselves embarking on further adventures in Hell after their suicides is, presumably, conjecture.


3.-Custer's Revenge (1982)

I can just imagine what they were thinking over at game company Mystique: Create an adults-only game under a well-known porn brand (Swedish Erotica) for a platform known for family-friendly titles (Atari 2600). Sex, novelty, and, hopefully, a touch of scandal should make for runaway success, right?

Well, no--not if one of your releases is Custer's Revenge, starring a mostly naked General Custer (he wore boots and a hat) and a mostly naked Native American woman (she wore a feathered headband), who is tied to a post. Your job was to guide Custer through a hail of arrows and a field of cacti to reach the woman and engage in the type of behavior one expects in a Swedish Erotica production.

Not only was game play unnecessarily difficult and the objective questionable on multiple levels, but the game's crude graphics gave the impression that your Lego collection was getting freaky.

In recent years, some games (most notably, Grand Theft Auto: San Andreas) have pushed the raciness envelope further than most people could have imagined 24 years ago. That may or may not be a good thing, but at least the graphics and game mechanics have gotten a heck of a lot better.


Biografía:

+http://www.cnet.com/1990-11136_1-6310088-1.html

19/08/10


+http://www.pcworld.com/article/127579-3/the_10_worst_games_of_all_time.html
19/08/10

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